The Game of Many Things
The homeland of the elves is considered to be one of the most dangerous places to wander alone. Not only do the whimsically violent high elves pose a threat, but rumors tell of portals to the feywild hidden amongst the trees that draw in unwary travelers and release strange and dangerous beasts. Most of the country is forested, and those parts that aren't are still green and overgrown with vegetation that is found nowhere else on Taalenar.
The high elves prize their mysterious and private reputation, and so any maps of Thoana and any map makers they come across in their lands are destroyed instantly.
The trade road splits south of Odan to go around the Cattooth mountains, and so it enters Thoana at two points. The eastern road leads to Deepwood at the foot of the Resh Mountains. Deepwood is considered by other high elves to be populated by strange and possibly crazy members of their race. The people there seem to actually enjoy interacting with outsiders, and they take a great deal of delight in trading with caravans. This pleasure does not, however, extend to wood elf Families, and even the insane population of Deepwood will not allow wood elves to pass unharmed.
The western road leads further north to Arkala, which is the scholarly hub of high elf culture. The entire city seems subdued, and the air there is thick with magic. This city produces all the finest in potions, enchanted goods, and magical weapons.
Farther north, the two trade roads converge and lead to Elesari, the crown jewel of Thoana. Elesari is carved almost entirely of pale sandstone from a nearby quarry and everything is decorated with cut and polished amber. Life in Elesari is lived at an individual pace, with each elf doing more or less as they please. While the high elf council may like to sit and debate law and justice, most of the citizens are content to live in luxurious pleasure.